OOE Guidelines

E.  Guild Raids and Activities

The majority of these guidelines apply to OoE-sponsored Raids as well as to any non-guild player wishing to raid with OOE. Any member of the guild may set up and sponsor their own raids as long as they coordinate with an officer prior to posting for the raid (with sufficient notice to raiders), except for new level 70 game content which will only be run by an officer of the guild.

1.
Raid ID Preservation: Guild Main characters are expected to preserve their Raid ID's for guild activities. Because of this, mains are not allowed to attend any out-of-guild raids for content currently being covered by guild activities. The following stipulations apply:
  1. "Current Content" is defined as any raid instance for which there is an OOE raid posted within the next 4 days (raid Signups are made in this forum).
  2. If a guild member signs up for, yet is not included in a particular raid (alted), they may attend an out-of-guild raid for that content - without permission - prior to the raid-ID reset.
  3. If any other circumstances arise where a member would like to attend an out-of-guild raid for content that IS being covered, they must ask for permission from the Guild Lord (Infynite), Chancellor (Indrii/Delah) or Elder (Kheth/Krathel) prior to attending. This is best done via private message here on the OOE Message Board.
2. Signing Up and Getting In
  1. Anyone wishing to attend Raids sponsored by OoE must sign up on the OoE Website in the "Raids and Events" Forum.
  2. Signups must be registered at least 1 day prior to the event to give time to formulate the list. As a general rule signups are opened 2 days prior to the event.
  3. If a sign-up link is provided on the signup notification post, you must use it.
  4. If the signup call post specifies a certain rating or proficiency level to qualify, it is the responsibility of the raider/player to have this verified with an officer of the guild at least 1 hour prior to raid start time.
  5. Expected Raid Duration will be specified in the signup post. Those who sign up commit to attending the entire event.
  6. You may be required to post information as to your Resists or Abilities-the signup utility will inform you if this is the case.
  7. If you do sign up for an OOE Raid, you're expected to preserve your raid ID for that instance.
  8. New raiders and less frequent attendees are always encouraged to sign up.

3.
Making the List: The list that comprises the accepted and slotted raiders is made primarily on the following factors: Balance, Scheduling, Level of Gear (proportionate to the encounter), Specialization with more experienced raiders given preference in more difficult content. In all cases you must sign up in order to be considered.
  1. Raid attendance slots are comprised of a split between those given preference due to their attendance and randomly chosen players for the remainder. The ratio of these two factors varies based on the needs of the encounter (e.g., experience -vs- wider participation).

  2. Those not chosen for a raid slot are placed on the "Alternates" list. Empty slots at raid start time are filled from this list in no particular order with the emphasis on raid/class balance.
  3. Those on the Alternates List will receive credit for attending that raid as long as 1) They're online and ready to attend at raid start time. 2) They have checked in.
  4. Any Alternate who is placed on the Alternates list three times consecutively (due to any reason) will be automatically included in the next raid they sign up for. This rule is intended to prevent anyone with poor luck from being excluded repeatedly

4.
Raid Voice communication: We make use of Teamspeak for these raids. You can download teamspeak for free at http://www.goteamspeak.com/. Once installed, use the Quick Connect menu option, you can enter the info below to connect. For those who cannot use teamspeak: We try never to exclude anyone based on their acceptance of Teamspeak, provided they can still perform their function in the raid adequately. In other words, you are welcome to make your own personal choice, but we prefer you try Teamspeak, even if it's just to listen through your speakers. You do not need a microphone, only speakers. This server is always up, so you can test it at any time. Connection Info as follows:

5.
Come Prepared: Raiders should arrive, ready to raid with the following:
  1. Any components they need for spells/buffs
  2. Bag space
  3. Fully repaired gear
  4. Backup source of food and water
  5. A Macro that says '/assist <name of ma to be put here>'. We use a MA/MT system where the main assist will be taking the first target of the main tank in battle, and the raid will assist the MA so the main tank can manage group aggro. Assist macros are important to focus damage and allow crowd control to do their job.
  6. We also highly recommend first aid as a skill for all raiders, regardless of class. Self heals and free heals are often important in large fights where the healers cannot watch everyone, and can be the key to success.
6. Raid Invites:
  1. Invites will be started within an hour of start time.
  2. Raiders are expected to be in the designated raid channel and contact the check-in person (who will be named by the raidleader).
  3. Raiders must be attuned via quest.
  4. Level 70 Raiders will be given first priority, but those of an appropriately-close level may be included when there is need, at the raidleader's discretion.

7.
Summoning: Please do not expect a summon to the raid. We will offer summons if we are in a position to do so, but most of us run to the raid area, and we would ask that you do the same. You may ask for a summon to a raid site at any time, but please understand that you may not get one.

8.
Non-Guild Players on OoE Raids: Non guild members and friends may be invited at the discretion of the raidleaders. Attendance at OoE raids must be cleared well in advance with the raidleader. Guild members take priority for raid spots, but guild members may be left out of the raid if they are late for start time and the spots have been filled.

9.
Un-Official OoE Raids: Any guild member, at any time, can run their own raid (member-raids are highly encouraged, as a matter of fact). To do this, first coordinate with an officer then post a message in the appropriate section on the message board - clearly state what (objective, basic strategy, prerequisites), where (where should people meet) and when (date and time with time-zone). Give people time to plan for your raid. You can also request an officer add to the guild MOTD an announcement for your upcoming event.

10.
Raid Etiquette:
  1. All raiders are expected to listen to the instructions given over team speak/raid channel and follow them.
  2. Expect the raid to last until its posted time; however, it may be extended one-half hour at the discretion of the raidleader after input (or a vote) is solicited from the raiders.
  3. Although the point is to have fun, without structure nothing would get accomplished. Chatter in raidsay, although acceptable, should be kept to a minimum
  4. Each person is expected to do his/her job - standing around when you should be engaging or vice-versa is counterproductive.
  5. No person may loot except with permission. Do not kneel on any corpse unless you're asked to do so.
  6. Ask for buffs specifically to someone who can give you what you want. Do not ask for buffs, water, etc as a general question in raidsay.

11.
Loot Protocol: On this issue, players are expected to be respectful of others; our rules are simple and are based on fairness. Who is able to loot items on OoE sponsored raids will be conducted as follows
  1. All loot will be determined on a Can-And-Will-Use basis with preference given to Mains. In those cases where raidleaders specifically request an alt be brought (for the benefit of the raid), that alt will be treated AS a main for loot purposes.
  2. Raiders are limited to one upgrade per raid per night.
  3. In order for any raider to receive loot, they must have defeated that boss/mob at least once in a prior OOE raid (unless no one else can use the item(s)).
  4. Resist Gear, Recipes, Quest Items and Defaulted Drops (defaulted being those items which represent no desired CAWU/Upgrade for anyone) generally do not count against the "one upgrade per raid per night" stipulation but may be limited by the raidleader in the interest of fairness (see raidleader for details).

 

 

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